11/7/2022 5 Comments Layers of fear 2![]() ![]() Your experience may well vary, but, as a horror piece, the proceedings felt a bit too artificial. Aside from (nicely checkpointed) chase scenes with a formless monstrosity who pops up and forces you to bolt around flinging doors open, I never really felt all that tense, much less scared. But, at a certain point, I felt like I was going through the motions – an issue I didn’t experience to nearly the same extent in the first game. Some of the set pieces are delightfully out-there and otherworldly, to the point where saying Layers of Fear 2 takes place on a ship is too limiting a summary. The developers pushed themselves far beyond anything in Layers of Fear in that regard. So much of the game is spent walking through corridors into rooms that morph into imaginative, dream-like art installations. They’re used to great effect in conjunction with the series’ main gimmick: altering rooms on the fly while your back is turned to keep you disoriented and second-guessing but never lost. You’re going to see a lot of weird shit with mannequins, so if that’s your phobia, tread carefully. Layers of Fear 2 is one of the more visually surreal games I’ve played in recent memory, and it’s also perfectly fine keeping things cryptic for large swaths of the story. ![]() Figuring out who exactly it is you’re playing as, and how their mysterious past culminated in them becoming the person they are today. Much like the original title, this sequel is about peeling back the layers. The one-line story setup – “you became an actor so you wouldn’t have to be yourself” – speaks volumes. Layers of Fear 2 does one better by leaning heavily into the Golden Age of Hollywood. I’ve expressed adoration for ships as a horror-game backdrop before on Destructoid, and I’ll do so again. ![]() Oh, and Bloober Team got Tony Todd ( Candyman) to lend his gravelly voice as narrator. There’s plenty of light puzzling and mind-bending floor plans like before, but this time, we’re cast as a famed actor stepping aboard an ocean liner for a strangely personal gig. Layers of Fear 2, meanwhile, takes those same broad strokes and applies them to a promising new setting and protagonist. Still, even if the game didn’t make the most of its setting, I dug the tortured-artist conceit. It had its creepy moments and requisite jump-scares, but none of the frights quite lived up to what my imagination told me was lurking just out of frame. The first spooky-door-opening adventure was about a delusional painter’s lonely descent into madness in a Victorian mansion. If you ever want to experience a haunted house from the comfort of your own home, Layers of Fearwould like to have a word. ![]()
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